- Intro screen: My intro screen name is Bunny&Bottled Decimals
- Team Introduction: The person who worked on this project was Rosemarie
- Audience: I designed my game for 4th grade-6th grade mainly.
- Gameplay: The player has to do drag and drop. The player sees a baby bunny that wants a bottle. You have to get the right bottle and give it to the baby bunny. The rules are that each level has a certain goal you have to reach. For each question you get right, you get 10 points. If you get a question wrong it takes off 5 points.When ever the baby bunny reaches his goal, then you can go to the next level. Each level will get harder and harder each time you level up. Each question will get harder and harder each time you level up. The goal of the game is to get as much points as you can.
- Learning Goal: The player will learn how to find the right decimal to the right fraction.Like a equal Pair.
- Fun Factor: The color of the game and the sound affects are what makes the game fun way to learn and practice the decimals and fractions.
- Smart Factor: My game teaches people to see how a fraction is equal in decimals. Someone can learn how to recognize a fraction and easily say its decimal.
- Style Factor: I will use a colorful happy animation.There will be a baby crying sound and a squirting sound.
- Originality Factor: The affects and the sounds will make it unique and the baby bunny and bottles and how its handled will also make it unique. It will sell maybe because some people like babies and bunnies.
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